Archive for ‘Intro to Digital Media’

October 9, 2016


by yannis zavoleas

Undergraduate course, 1st year 2nd semester, The University of Newcastle, Australia

Course Coordinator: Yannis Zavoleas

Tutorial Supervisors: Yannis Zavoleas, Peter Stevens

Tutors: Shalini Gandhi, Anni Dosen, Darin Phare, Tim Burke, Katie Cadman, Tafara Mbara, Mark Spence, Josephine Vaughan, Louise Fischer

This project introduces graphical and textual ways for analysing architectural drawings, reduced to a set of conventions. Pixel-based digital techniques are employed to describe, isolate, extract and process data. Analysis assumes strong interpretive skills. It may call upon formal/scientific means such as diagrams, abstractions and other graphics to explain how different elements are being related and to create variations.

December 25, 2011


by yannis zavoleas

Instructors: Yannis Zavoleas (coordinator), Vasilis Stroumbakos, Demetri Zisimopoulos, Vasili Patmios-Karouk, Nancy Psaraki, Natassa Kantidaki, Anna Chartofili.

Location: School of Architecture, University of Patras.

Years: 2008-10.

Theme subject: Analysis – Synthesis. Principles of architectural design with the aid of digital technologies.

Short description

The course aims at developing the ability to conceptual thinking, also to comparative research and experimentation in architectural design by exploiting the potentials of computer systems. The computer is introduced as an advanced medium that is also symbolic of the analytic operations it supports. In such, operations with the computer interfere with perception and spatial experience being understood as an aggregate of information. This introduction helps to nurture the critical framework upon which expressive processes related to presentation, representation, rendering and communication, take place.

Architectural design is about the analysis and the reformation of information invested in architectural elements, in order to create new spatial experience. In such, the dipole analysis/synthesis describes schematically two opposite processes. The computer is used as a medium and as a referent to methods first applied onto the material object, then onto its projection to image and drawing, giving emphasis to the reduction of its form and its aesthetics to the structural relationships lying low.